Monday, September 8, 2008

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Case Study - minimized version

Case Study Title:


Instructor’s name and title:

Course Title:

Department, Institution:

Please describe your innovative use of technology for teaching and learning using the case study format outlined below (max. 750 words)


pedagogical objectives/strategies

technical requirements

learning curve timeframes

student response - example(s)

student feedback

supporting images or samples if available
(image specifications .jpg format 300 dpi not larger than 4 x6" or 1 MB)

Picture of the faculty submitting
(image specifications .jpg format 300 dpi not larger than 2x3" or 50K)

related links or podcasts

other Resources

Teaching Interactive Media Design using YouTube

Teaching Interactive Media Design using Web2.0 Technologies - YouTube

Bridget Z. Sullivan, Director Interactive Media Design Program, Associate Professor

Department of Art+Design, Towson University

ART641 Interactive Media Concept + Theory

Keywords: Web2.0, YouTube, Interactive Media Design, graduate, e-learning

This case study presents the integration of the emerging Web 2.0 technology YouTube in an online learning environments as a method to improve and expand interactive media design learning experiences. The course ART641 is one of four courses in the online graduate certificate Interactive Media Design offered in the Department of Art + Design, Art History, and Art Education.

pedagogical objectives/strategies

ART641 Interactive Media Concept and Theory students created a Second Life video tutorial for one of their projects. The purpose of the assignment was threefold: active analysis of the building methods used in SL, effective construction of step by step instructions communicated verbally and visually, and exposure to the potential of YouTube as a method of dissemination of multimedia communication. The project objectives directed students to create a video tutorial using freeware and shareware specified by the professor. Students created a script and storyboard for the video tutorial, and then recorded a video screen capture movie depicting a step by step procedure for a building task in Second Life. Students created a soundtrack for the movie describing the process. Finally students create a YouTube account and uploaded the video tutorial for public viewing.

technical requirements
Again, ART641 is an online course therefore all students have access to their own computers.
Students downloaded either CamStudio for Windows: XP or Screen Movie Recorder for Mac OSX. CamStudio records audio while simultaneously recording the video screen capture. The CamStudio file is saved as a .avi file which is an accepted format for playback on YouTube. If recording using a Mac: Screen Movie recorder does not record audio. Save the Screen Movie file as a Quicktime .mov file and then use the iMovie to record the audio narration right into iMovie. The iMovie file should be saved as a Quicktime file with a 44.1 Mhz sound setting.

learning curve timeframes
This project presented a reasonable challenge for ART641 students who where all quite technically proficient and had some previous exposure to computer video editing. Frustrations where abated by the high level of interest and enthusiasm the students had for the project. Many commented on their excitement to be creating video for distribution via the Internet. Students spent between 8 and 12 hours on the project.

student work example - Diane Burrier ART641 spring 2008

student feedback
The student response to the project was highly favorable. Several students indicated this project was their favorite one in the course.

related links or podcasts
link for software downloads?

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.